Further Reading & Resources
Kristal, Marc. ( 2008) The Hand Meets High Tech. American Craft Apr/May pp64 – 71 A feature length article focussing on the exhibition ‘Evolution/Revolution: The Arts and Crafts in Contemporary Fashion and Textiles’ on show at the Rhode Island School of Design Museum of Art, USA from February 22 – June 15, 2008. The exhibition featured the work of more than 20 international designers active in fashion and textile design and explores how fashion and textiles reflects changing attitudes about design and consumption. The article includes comments from the curator Joanne Dolan Ingersoll, who discusses how designers are exploring ways to unify technology with the creative process representing a new Arts & Crafts Movement and the author discusses some key works on show.
Marshall, Justin, Dean, L., Unver, Ertu and Atkinson, P. (2008) Automaking for the people. Crafts. pp. 42-51. Profile of craftman Justin Marshall and industrial designer Lionel Theodore Dean on the occasion of their exhibition ‘Automake and FutureFactories: Digital Design Futures’ showing at The Hub, Sleaford, U.K, from 8 May – 8 June 2008. Dean has developed generative software that creates random patterns that can be frozen at any point which he has then used in conjunction with rapid prototyping technology to produce laser-sintered nylon pendants and lights, while Marshall has created nylon bowls and bracelets and laser-cut acrylic structures illustrating the interactive potential of the system.
Aldersey-Williams Hugh., 2007. A perfect fit? Crafts, (204), pp. 36-41. Discusses the relationship between craft and technology on the occasion of the Devon Guild of Craftsmen’s touring exhibition ‘Interface’, showing at the Hub National Centre for Craft & Design, Sleaford, U.K, from 3 March – 15 April 2007. The work of makers using digital technology with various materials is illustrated.
METCALF, B., 2009. CAD/RP jewelry: beyond the whiz-bang factor. Metalsmith, 29(5), pp. 14-15. The writer discusses the state of the art of the use of computer aided design/rapid prototyping (CAD/RP) in jewelry design. A decade ago, most jewelers who used CAD were still struggling to learn the software, but now, more jewelers have a working command of the software. The real problem, however, with CAD/RP is that many of its users appear to be attempting to prove a point about the technology: They wish to design forms that can only be made with the CAD/RP process, and this frequently results in overdesign. CAD/RP jewelry will only mature when the process is transparent and when designers realize that it is what their designs do and signify that matter.
BANKS, T., 2010. Festival explores symbiosis between craft and digital art. Design Week, 25(2), pp. 7-7. An article considering the relationship between digital design and the Arts and Crafts Movement as reflected in the Lovebytes digital festival, held from January to June, 2010, in Sheffield, UK. It says the festival will try to highlight how computer programming is encouraging a renewal of traditional craft, driven by the interaction between craftand digital art, and in particular, the impact of open-source code.
WALLACE, J. and PRESS, M., 2004. All this useless beauty: the case for craft practice in design for a digital age. Design Journal, The, 7, pp. 42-53. Discusses the current research into combining the practice of craft and digital technology. The article examines the quest for beauty in design and the experience of beauty, and includes a selection of craft items that have been created with the help of digital technology.
McCulloch, Malcolm. (1998) Abstracting Craft: The Practiced Digital Hand. The love of making things need not be confined to the physical world – electronic form giving can also be a rewarding hands-on experience. In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just as a set of tools, suggests a growing correspondence between digital work and traditional craft. With examples and illustrations drawn from a variety of disciplines, “Abstracting Craft” shows that anyone who gives form with software, whether in architecture, painting, animating, modelling, simulating or manufacturing, is practising personal knowledge and producing visual artifacts that, although not material, are nevertheless products of the hands, eyes and mind. Chapter by chapter, McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye co-ordination; the working context of the image culture; aspects of tool usage and medium appreciation; uses and limitations of symbolic methods, issues in human-computer interaction; geometric constructions and abstract methods in design; the necessity of improvization; and the personal worth of work. For those new to computing, McCullough offers an inside view of what the technology is like, what the important technical issues are, and how creative computing fits within a larger intellectual history. Specialists in human-computer interactions should find an interesting case study of the anthropological and psychological issues that matter to designers. Artificial intelligence researchers should be reminded that much activity fails to fit articulable formalisms. Aesthetic theorists should find a curiously developed case of neostructuralism, and cultural critics should be asked to imagine a praxis in which technology no longer represents an authoritarian opposition. Finally, the unheralded legions of digital craftspersons should find an acknowledgement of their artistry and humanity.
Pakhchyan, Syuzi (2008) Fashioning Technology: A DIY Intro to Smart Crafting. Written for a broad audience, this book demonstrates how to blend sewing and assembly techniques with traditional electronics to assemble simple circuits using conductive thread, solder joints for snaps, and switches for buttons. With the sewing machine as a viable substitute for the soldering iron, you can craft a new generation of objects that are interactive, quirky, and fashion-conscious.
Banzi, Massimo. (2009) Getting Started with Arduino This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that’s taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you’ll learn about:
Interaction design and physical computing
The Arduino hardware and software development environment
Basics of electricity and electronics
Prototyping on a solderless breadboard
Drawing a schematic diagram
Shapeways - A really great 3d printing bureau service that will enable your 3d digital designs to become a reality. Reasonably priced and good turnaround. You can also sell your models in their shop too. Send your Autocad/ Rhino 3d .stl files
Arduino - an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, and anyone interested in creating interactive objects or environments.
Cool Components - is a dynamic electronic components supply company based in South London. Set up in 2004.Their mission is to supply everyone from academics to hobbiests with the latest prototyping and development components at cutting edge prices.
Mindsets - is a not-for-profit company that reinvests surplus funds in education. They are wholly owned by Middlesex University and work with a number of design and technology, and science specialists to inspire and make learning fun through our low-cost resources many of which are made in the UK. Resources include smart materials such as solar threads and glow-in-the-dark tape, as well as design and make materials to make buggies, gorillas and robotic cat kits.
Proto-pic - is a Kirkcaldy based web site designed for electronics and prototyping hobbyists and enthusiasts. This site has grown and is now a useful knowledge base and online shop for anyone who has an interest in Microcontroller Programming & Development or for anyone who has a love of electronics.
How to get what you want - This website aims to be a comprehensible, accessible and maintainable reference resource, as well as a basis for further exploration and contribution.
Kitronic - Electronic resources and blog
Plug and Wear - an online shop for smart fabrics and interactive textiles